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Seriously pissed off at CoH right now
Adri prime
I just started getting my 15-20 tier contacts. So I go talk to Virgina Hoffman in west Steel, 'cause I don't remember her wanting me to go do overly stupid things (read: vahzilok) from the few times I've dealt with her before. After half an hour, I still don't know whether I remember right, because of the level 15 crap they've added, some of it fresh with I8. "Go from west boondocks in Steel to south bumfuck in Skyway to talk to the pvp timewaster, to read red text they could have told you about from this contact if they'd been nice, and yes you have to do this even though it's the fiftieth time and you already knew the FIRST time that you have an active disinterest in pvp." Ok, go do that shit, and hoof it back to Steel because, as alluded to above, this is a new contact with no phone privileges yet. "Oh, now, you get to go fuck with the new faultline even though you've no real interest in that either after your experiences on test or with other characters, back in south Skyway again - and still with no alternative and no way to get a real mission from this contact." I've said it since the fifth time I had to go see David Wincott - there should be a "no thanks, what else do you have" option for these damned "we couldn't think of a better way to splice in this content than by interrupting your progress in what you were doing" extra contact introductions. As in, "Fine, you've given me the letter of introduction, now how about a fucking MISSION!" ::sigh:: Yes, I'm severely hacked off at the CoH devs right now, and posting this only to my own journal because, even if I cleaned up the language, nobody else is likely to care about my rant.

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I have taken to actively trying to avoid getting the hollows and perez opening missions.

consider me part of your choir baby.

Thanks. Despite my overreaction (and it was), it's good to know I'm not alone.

yeah, I figured you were mainly just venting it out. But I have been *right there* several times, with my many alts.

I wholeheartedly agree!

There's fresh crap at that range for I8? bloody hell...

Heh. Yeah, fresh content for 15-25, iirc. Not that I thought that range needed it, exactly. Which, if it weren't for the confluence of new tier of contacts (so guaranteed not to be able to phone them) and two long trips into the red zone of Skyway... Heh. The new faultline is decent, even, though I don't think it'll ever replace Striga in my heart.

Well, the new Faultline stuff seems to be pretty fun to me.

However, I'm running it four or five times and starting to get tired of some of it. Fusionette needs to go to remedial Blapper school.

The new faultline stuff doesn't completely suck... it's just in a bloody inconvenient place that's a major interruption from the other things a character tends to be doing at that level. And with a fresh travel power, usually with only one DO in it at best, the 0.97 mile trip each way from that spot and the Skyway tram is rather annoying. I don't even think that level needed additional content, really, though at least it's a change of pace. I just think it's not well handled to force two consecutive trips down there from Steel just because my character hit level 15, even though my other mishes are still in Steel or KR, y'know? ::sigh::

The biggest flaw with it is how the contact tiers get expanded, too. If you leave the one contact 'clogged' until you're ready for that trip, you're screwed from getting introductions to the other contacts of that tier. It's not so much the Overbrook content itself I object to (though I wasn't thrilled with it on test), as the frelling location. They've said something about adding it to the trains, which would be a big improvement.

Anyway, now that I've cooled down from yesterday, I may have to try to write up a reasoned proposal for the suggestion box on the forums. I really think the situation as it now stands is cruel to the players, and it wouldn't be too awful for them to fix. But we'll see.

Going back and doing the Atlas and KR safeguard missions should be giving temp travel powers, right?

Or did they leave that part out?

Oh, the other thing ... you CAN get to Faultline from KR, by going into that truck, turning left, and jumping into a manhole that wasn't there last week but is now.

You come out a bit close to a spawn point for clocks and lost, but not so close as to be unable to get around.

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